FDS SMB2 warps personal notes

Framerule Route for 7:56

Per-Level Notes

1-1

1-2

4-1

4-2

4-3

bort

4-4

5-1

5-2

8-1

8-2

To make the double-bounce on the koopa more reliable:

8-3

8-4 (1220)

You need to play this level fast to get into the good pattern range.

1st Room: Do buffer jump strat at the start, podoboo is a bit tricky and is a 3-frame window if you do a full-jump.

Water: Swim very low before the hallway to manipulate the firebar, easier to do on 8-9/A rather than 8-B.
If you don't manipulate the firebar, you probably went too fast or had bad movement in water room.

G-Room: Ideally aim for Frame 36 or Frame 38

4th Room: Perform a fast accel (doesn't need to be perfect, just good enough) and do fast wiggle at Dual-Koopa section