FDS SMB2 warps personal notes
Framerule Route for 7:56
- Delay: -6.03
- 4-4: 542
- 5-2: 806
- 8-4: 1220
Per-Level Notes
1-1
1-2
4-1
4-2
4-3
bort
4-4
5-1
5-2
8-1
8-2
To make the double-bounce on the koopa more reliable:
- Turn and full jump on the small staircase after the spring.
- Start holding D+R while in mid-air
- Keep holding D+R after landing on the floating blocks, perform a small jump (get ideal frame-count later) to land on the Koopa.
- You'll have to slow down and speed back up to get the second bounce.
- Slow down just before the first bop to ensure Mario is almost aligned above the koopa.
- Speed back up a few monents before the second bop. Hold left again though to land on the block and get to the vine
- If the koopa turns left rather than right, you went to the goddamn moon.
8-3
8-4 (1220)
You need to play this level fast to get into the good pattern range.
1st Room: Do buffer jump strat at the start, podoboo is a bit tricky and is a 3-frame window if you do a full-jump.
Water: Swim very low before the hallway to manipulate the firebar, easier to do on 8-9/A rather than 8-B.
If you don't manipulate the firebar, you probably went too fast or had bad movement in water room.
G-Room: Ideally aim for Frame 36 or Frame 38
4th Room: Perform a fast accel (doesn't need to be perfect, just good enough) and do fast wiggle at Dual-Koopa section