FDS SMB2 warps personal notes

Framerule Route for 7:56

  • Delay: -6.03
  • Per-Level Notes

    1-1 (17)

    1-2 (113)

    Refer to:

    4-1 (243)

    4-2 (344)

    4-3 (446)

    You can get top bill (Bort) on this framerule, much easier to coin route with this top-bill and end with 17 coins by 4-3.

    4-4 (542)

    To manipulate Bowser on 542: Bop the first Koopa and Goomba at the start of the level, then bop the second goomba and koopa's 1 and 3 on the bottom route.

    You need to play the climb and descent fast. This is to manipulate the podoboo before Bowser, if you are too slow then you will die if you attempt to under.

    If you are fast, you will always get forwards. Sometimes you can get turn and still save the framerule, however that is slightly uncommon.

    5-1 (660)

    5-2 (806)

    Aim for high-363/364 framerule

    8-1 (902)

    8-2 (1006)

    To make the double-bounce on the koopa more reliable:

    8-3 (1115)

    8-4 (1220)

    You need to play this level fast to get into the good pattern range.

    1st Room: Do buffer jump strat at the start, podoboo is a bit tricky and is a 3-frame window if you do a full-jump.

    Water: Swim very low before the hallway to manipulate the firebar, easier to do on 8-9/A rather than 8-B.
    If you don't manipulate the firebar, you probably went too fast or had bad movement in water room.

    G-Room: Ideally aim for Frame 36 or Frame 38

    4th Room: Perform a fast accel (doesn't need to be perfect, especially if you do swimski) and have a fair bit of nothing during the Dual-Koopa section