FDS SMB2 warps personal notes

Framerule Route for 7:55

Per-Level Notes

1-1

1-2

4-1

4-2

4-3

4-4

To manipulate Bowser on framerule 538, stomp on the first of the two goombas during the hallway.

5-1

5-2

8-1

8-2

To make the double-bounce on the koopa more reliable:

8-3

8-4 (1214)

You need to play this level fast to get into the good pattern range.

1st Room:

Do buffer jump strat at the start, this is required to manipulate the podoboo cycle. Otherwise, you will not get past the podoboo.

Water Room:

Swim very low before the hallway to manipulate the firebar, this is easier to do on 8-9/A rather than 8-B.
If you don't manipulate the firebar, you probably went too fast or had bad movement in water room. At that point just close-out a low-7:56

G-Room:

Ideally aim for Frame 36 or Frame 38

Fourth Room:

Perform a fast accel (doesn't need to be perfect, just good enough) and slow down by a pixel, by doing a semi-fast wiggle at Dual-Koopa section