Bowser can only update his direction and hammer throw pattern (not applicable for 4-4) every 4 frames. This can be seen in the Kaname Training Suite as the frame counter will only update when Bowser reaches his origin point.
Like other enemies, Bowser's direction can be manipulated through inheriting other properties from previous enemies in the level.
For the purpose of these notes, the two backwards patterns will be grouped together because you will not pass through either backwards pattern without slowing down and jumping over.
Fun Fact: All these patterns are actually considered turn, the terms given for the direction Bowser moves is based on how fast he turns around.
These notes assume you have bopped the first red koopa and goomba before the climb section.
Go top route and do not bop any enemies in the hallway.
NOTE: Seemingly sensitive to variations in positioning and camera scroll, needs investigating. Proceed with caution if you use this framerule.
Bop the first goomba in the hallway and then bop the first and third koopa after the set of goombas.
Bop the first goomba in the hallway and then bop the first and second koopa after the set of goombas.
NOTE: Seemingly bopping the first and third koopa is also OK? Needs investigating
Flick over the two goombas in the hallway and then bop the second koopa after the set of goombas.
Bop the second goomba in the hallway and then bop the first and third koopa after the set of goombas.
NOTE: The podoboo jumps lower on this framerule compared to others and can kill you if you play 4-4 too slow.
For the life of me, I cannot get anything but full backwards.