FDS SMB2 (warps) 4-4 notes

How Bowser Works

Bowser can only update his direction and hammer throw pattern (not applicable for 4-4) every 4 frames. This can be seen in the Kaname Training Suite as the frame counter will only update when Bowser reaches his origin point.

Like other enemies, Bowser's direction can be manipulated through inheriting other properties from previous enemies in the level.

Possible Bowser Direction

Fun Fact: All these patterns are actually considered turn, the terms given for the direction Bowser moves is based on how fast he turns around.

Framerules + Manips

These notes assume you have bopped the first red koopa and goomba before the climb section.

536

Go top route and do not bop any enemies in the hallway.

NOTE: Seemingly sensitive to variations in positioning and camera scroll, needs investigating. Proceed with caution if you use this framerule.

538

Bop the first goomba in the hallway and then bop the first and third koopa after the set of goombas.

540

Bop the first goomba in the hallway and then bop the first and second koopa after the set of goombas.

NOTE: Seemingly bopping the first and third koopa is also OK? Needs investigating

541

Flick over the two goombas in the hallway and then bop the second koopa after the set of goombas.

542

Bop the second goomba in the hallway and then bop the first and third koopa after the set of goombas.

NOTE: The podoboo jumps lower on this framerule compared to others and can kill you if you play 4-4 too slow.

551

For the life of me, I cannot get anything but full backwards.